![]() The last time I did any layout was for a 96 page A4 RPG sourcebook, which I did in Scribus, and it was a nightmare. I’m also using LaTeX (or attempting to) but I’ve no prior experience with it at all. I dont know how the package you linked changed things with tables, but the tabularx package has done well for me in most of my LaTeX needs.Įdit: For Posterity, this is what my latex char sheet looked like and I started with the cheatsheet template from. That being said, its all about comfortability right? Text is, relatively speaking, fairly portable from filetype to filetype. While tables are annoying, getting images and setting up margins and header/footer/side-of-page images and banners sound… not fun to me in the LateX. I’d caution about LaTeX in the sense of if you aren’t comfortable creating your own stylesheets yet to maybe look at other options? (My ‘text’ is more or less in a huge Google Doc at this point). I actually did my first draft of my FitD game’s character sheets with LaTeX, but when I showed them to people the “O dear god, what have you done” seemed appropriate after a while and I’ve slowly moved over to Scribus (cause of the ‘its free’ thing as you mentioned) Like you, LaTeX was my go to for document stuff (still is in most cases). I didn’t know about that package, thanks for linking! So, if you have something to say about writing rpg books using LaTex I’m all ears about that. Solution: Some of the problems are solved in the template (see above), solving the rest will be sweat & tears. I really liked that in my old document, so I hope I can pull that off here, too.
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